How much does each resource cost?
Understand purchase and selling prices, the 15-minute change and the four-hour TREND with collections every 2 minutes. Learn why the external chart may use a different unit from the table.
Read the Prices guide →CaveCrafter guides
A resource may cost less to buy. A profitable factory may need inputs that another factory already produces. CaveCrafter helps you compare these choices in CraftWorld, considering prices, levels, mastery, power and the time you have available to play.
These guides explain how to read each result and the assumptions behind the numbers. The planner remains available without signing in; you can also read the examples here without opening the app.
On the public website, the address bar stays at cavecrafter.com as you move between planner screens. Use the app menu or your browser’s Back and Forward buttons to revisit screens. Reloading the same tab can reopen the screen you were viewing.
Temporary choices, such as Profit Loss filters and the purchases or gifts selected in Production Line, are cleared when the app reloads. Restoring a screen does not restore those choices; your saved calculation preferences still apply.
Existing links to specific planner screens remain valid: they open their destination, then the address returns to the site root. Copying the address bar shares the website, not the current screen or scenario. Guides, Privacy and Terms of Use keep their own page addresses.
Understand purchase and selling prices, the 15-minute change and the four-hour TREND with collections every 2 minutes. Learn why the external chart may use a different unit from the table.
Read the Prices guide →Compare buying base resources with buying the recipe's immediate inputs. Distinguish profit per cycle from an estimate for your daily playing time.
Read the Profit Loss guide →Explore the material tree, adjust your target quantity and try buying an intermediate resource while keeping the full chain available for comparison.
Read the Production Line guide →Plan a batch across five columns, use shared production and see final products, surplus and required purchases without counting the same sale twice.
Read the Simulation guide →In Factories, the first card shows the total resources required to reach the maximum level of the selected mine or factory, grouped by resource with icons and quantities. It adds all Upgrade to level requirements, including construction at level 1. This is the full total, independent of the level saved in My Factories; production inputs are not included. The total cost in COIN uses the current buy prices, including fees, and updates when prices change. It is shown as unavailable if any required price is missing or invalid, rather than displaying an incomplete total.
The planner uses a uniform page background and dark gray panels. Selected choices use a gradient. Login, Donate, theme and language controls keep their own appearance. Hover over or tap the information icons to read explanations in a compact box with wrapped text.
The header displays both 1 COIN = X USD and 1 USD = X COIN. The second value is the reciprocal of the same available exchange rate; both update together.
Not to check prices or use the planner. Preferences stay on your device. When you sign in to an account, supported settings are synchronized so you can retrieve them on future visits. Google sign-in is available only on the production website. See how data is handled in the Privacy Policy.
No. It provides estimates to help you compare decisions. Setting up a purchase in the planner does not execute a transaction, transfer tokens or start a factory in the game.
The market price, power cost, configured fees, levels, mastery and boosts can change the result. The daily estimate also depends on your available hours. Compare scenarios using the same parameters and check the price updates.
No. They are estimates based on the available prices and parameters. Prices may change between a query and a trade; resource availability, liquidity and actual execution may also differ. The planner does not automatically convert COIN to money or guarantee a sale at the displayed price.
Open MasterPiece to consult the leagues, resources, milestones and dates of the event. The Target milestone tab shows requirements and estimated purchase costs; the initial milestone is 100%, and other milestones or full resource targets can also be selected. The Simulation tab estimates Power for a resource and quantity you choose. Without an account lookup, the page does not assign contributions or progress to you.
You can enter your CraftWorld Account ID / Voya ID to look up the associated league. After a successful lookup while signed in to CaveCrafter, the ID is saved with your account preferences. In Settings, you can change or remove the saved ID without starting a lookup. When you open MasterPiece with a saved ID, it is restored and queried automatically; you can also use the lookup or refresh buttons. The lookup uses CaveCrafter's server and does not require your game password, wallet signature or private key. See the Privacy Policy.
After an account lookup, progress, recorded contributions and unlocked milestones are displayed as reported by the source. Even after an account lookup, these values may be shared references and are not independently verified as your personal progress. Check them in the game before planning a contribution. A percentage can exceed 100%; the resource target may refer to a later milestone, and the displayed percentage is not recalculated from the points ratio.
The remaining quantity is the cumulative requirement of the selected milestone minus the cumulative contribution reported by the source, with a minimum of zero. Without an account lookup, the estimate uses the full requirement of that milestone. The estimated COIN cost multiplies that quantity by CaveCrafter's current buy price, with fees already included. Fees are not added again. The estimate updates when prices change; a missing or invalid price must not be interpreted as a free resource or a complete total.
In Simulation, select a resource required by the league and enter a quantity greater than zero. Power to donate applies the league's cumulative cost brackets from the first daily bracket. The official wiki confirms that costs rise with donations of the same resource during the day and reset at 00:00 UTC. Today's donations are not known, so the estimate does not calculate their additional cost. Check the actual amount in the game. Missing or invalid brackets make the result unavailable.
Power to produce uses the complete production chain and the same factory levels, Mastery and whole-cycle setting as Production line, including the Earth mine when needed. Change this global profile in Production line or Settings. Saved purchases, gifts and interrupted branches are not applied. Total Power adds production and donation; it is unavailable if either estimate is missing.
Crown estimates use the resource rate configured for this event and league. Enter Previously accumulated crowns manually; the default is zero. Shared points returned by the source are never used as your personal balance. Estimated crowns are added to this amount to find the highest unlocked chest threshold.
The simulation starts with a global percentage of 100%. Rewards use the highest configured milestone at or below your selected percentage, without interpolation or adding different global stages. The totals accumulate unlocked chest levels, including any you may already have claimed; previous claims are not deducted. FREE and extra RawrPass rewards are shown separately, and the pass total adds both. Rank Reward is excluded.
Crown rates, chest thresholds and EARTH/WATER/FIRE/COIN rewards are maintained in the Admin for each event and league. An incomplete reward cell makes the corresponding total unavailable; a recorded zero is valid. Missing chest thresholds or rewards are not invented and must be entered before those estimates are available. The simulator does not donate resources, buy a pass or claim rewards.
The source can be delayed or temporarily unavailable. The page indicates the data timestamp; a fresh market price does not mean the MasterPiece data was refreshed at the same time. For visitors who are not signed in, the ID stays only in memory while this app tab remains loaded. Results and stage selections also stay in memory. Clearing the MasterPiece lookup removes the displayed ID and result, but does not delete an ID saved with your account; use Settings → Remove to do that. Signing out clears the account-specific information from this visit; the saved ID remains available after you sign in again. The ID is not saved in shared browser local storage, URLs or application diagnostic logs. Looking up a league or calculating a cost does not donate tokens or perform any action in the game.
Sign in to choose a token, Buy price or Sell price, and a target per unit in COIN. Buy includes the general and token fees; sell deducts them. Alerts are checked at each price collection using the current rates, independently of your calculation settings. Existing market-price alerts remain before fees. A recurring alert re-arms only after the price stops meeting its condition.
The bell beside Sign in shows unread notifications for your account. New triggered alerts appear there as well as being sent by email. Open the bell and mark each notification as read; this status is shared across browsers. The bell refreshes every minute while the app is open. Signed-out visitors see a gray bell inviting them to sign in.
New notifications play a short sound after you interact with the site. Checks run every 60 seconds. Background sound depends on your browser; suspended tabs check again when you return. Keep this tab unmuted.
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